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This command adds the contents of the Undo Buffer to the current screen object. This can be used to advantage to create objects like a triple intersecting torus:
The easiest way to capture the current object to the Undo Buffer is to select a face, delete it, and then restore it by using the Undo command. You can then select the visible object and rotate (using Rotate Mode) or move it before using the Add Undo Buffer command to add the contents of the Undo Buffer. The added component is shown selected in yellow. It may then be moved or rotated independently of the original object.
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