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This command gets you the Scale Dialog Box, in which you set the project’s size, scale, units, tolerance etc: You can also use the AutoScale command.
The number entered into the first field is important. It sets the size and scale of your project. For example, a 3D model of a typical house would require this number to be set at about 30, if dealing in meters, or 100 if dealing in feet. That would allow objects as wide as 60 meters, or 200 feet, to fit within the axes. Objects can be larger than the axes, but eventually the limits of the viewing volume will be reached, and clipping will occur. Also, objects much larger than the axes may be too big to view as a whole in orthographic projection mode . Choose your units to avoid axes larger than 15,000 or smaller than 1.5. Numbers between 10 and 1000 are probably best.
The scale of a project can be reset at any time. For example, you may require more space within the axes to extend your house. Bear in mind that if you make a large change in scale your house may become a small dot in the middle of a huge groundplane, or you may become lost inside a giant’s house (clue --- the background becomes a lighter shade of blue). Of course, the house can then be enlarged or reduced by using the Grow and Shrink command, or more accurately the Resize Command.
The increment per keystroke can be reduced for better precision in placing vertices with the arrow key, or achieving exact interfacial angles.
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