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Vertices: Projects can have up to 9998 vertices. Faces: Projects can have up to 9998 triangular faces, fewer if more sides. Components: Projects can have up to 998 components. Textures: Projects can have up to 32 textures loaded at one time. Undos: The worst case for large projects is one undo, but normally hundreds. Selection: Up to 9999 vertices, edges and faces can be selected at one time. Copy Vertices: Up to 998 vertices can be copied and pasted via the paste buffer.
Reverse Faces: The facing of faces with 999 vertices, or fewer, can be reversed, Rotation: Rotation axes and objects of rotation can have up to 64 steps. Truncation: Faces created by truncation can have a maximum of 200 vertices.
Chamfering: Chamfering can occur if 4999, or fewer, new vertices are created.
Hidden Edges: In Wireframe Presentation mode, up to 1998 edges can be hidden.
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