|
Use this command to show or hide the Boxatrix Toolbar, where many of L3DD’s most powerful functions are found. The toolbar provides quick mouse access to these tools.

By default the Boxatrix Toolbar is positioned along the right edge of the window. The toolbar may be floated and repositioned anywhere on the screen by clicking and dragging the gripper bar at the top of the menu. When floated it can be reshaped like a window.
To hide or display the Toolbar, choose ‘Boxatrix Toolbar’ in the View menu. A check mark appears next to the menu item when the toolbar is displayed.
| --------- | ------------------------------------------------------------------------------------------------------- |
 | Resize Object by adjusting displayed radius or distance. |
 | Make whole object 5% bigger. |
 | Make whole object 5% smaller. |
 | Rotate selection about X, Y or Z by specified angle. |
 | Rotate selected vertex, edge or face to the top. |
 | Rotate selected vertex, edge or face to the bottom. |
 | Bring selected vertex, edge or face to the front, by rotating about the Y axis only. |
 | Rotate selected vertex, edge or face to the front. |
 | Move selection or whole object to specified XYZ coordinates. |
 | Center the selected face on the Y axis. |
 | Center the whole object on the origin. |
 | Center whole object on Yaxis resting on the groundplane. |
 | Attached a hinged face to the selected horizontal edge. |
 | Join two adjacent faces hinged to a 3rd fixed face. |
 | Create a cutting plane via a dialog box or selected face. |
 | Cut through current object parallel to a selected face. |
 | Chamfer selected vertices or edges in the current object. |
 | Make a rectangular-section framework from a convex polyhedron. |
 | Convert the selected face(s) into thickened panel component(s). |
 | Add vertex to center of selected faces and move radially. |
 | Subdivide selected triangular faces into 4 smaller triangles. |
 | Generate a circular face or a solid of revolution from a vertex or a string of vertices. |
 | Set the radius of all vertices to their average radii. |
 | Subdivide selected warped faces into the minimum number of planar faces. |
 | Make 2 adjacent faces into one face by rotating 2nd selected face. |
 | Define a matrix to replicate the current selection. |
Shortcuts
None.
Copyright © Ligno3D Systems, 2006
|