_bm3     Boxatrix Toolbar command (View menu)

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Use this command to show or hide the Boxatrix Toolbar, where many of L3DD’s most powerful functions are found.  The toolbar provides quick mouse access to these tools.

 

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By default the Boxatrix Toolbar is positioned along the right edge of the window.  The toolbar may be floated and repositioned anywhere on the screen by clicking and dragging the gripper bar at the top of the menu.  When floated it can be reshaped like a window.

 

To hide or display the Toolbar, choose ‘Boxatrix Toolbar’ in the View menu.  A check mark appears next to the menu item when the toolbar is displayed.

 

 

ClickTo
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_bm112Resize Object by adjusting displayed radius or distance.
 
_bm113Make whole object 5% bigger.
 
_bm114Make whole object 5% smaller.
 
_bm115Rotate selection about X, Y or Z by specified angle.
 
_bm116Rotate selected vertex, edge or face to the top.
 
_bm117Rotate selected vertex, edge or face to the bottom.
 
_bm118Bring selected vertex, edge or face to the front, by rotating about the Y axis only.
 
_bm119Rotate selected vertex, edge or face to the front.
 
_bm120Move selection or whole object to specified XYZ coordinates.
 
_bm121Center the selected face on the Y axis.
 
_bm122Center the whole object on the origin.
 
_bm123Center whole object on Yaxis resting on the groundplane.
 
_bm124Attached a hinged face to the selected horizontal edge.
 
_bm125Join two adjacent faces hinged to a 3rd fixed face.
 
_bm126Create a cutting plane via a dialog box or selected face.
 
_bm127Cut through current object parallel to a selected face.
 
_bm128Chamfer selected vertices or edges in the current object.
 
_bm129Make a rectangular-section framework from a convex polyhedron.
 
_bm130Convert the selected face(s) into thickened panel component(s).
 
_bm131Add vertex to center of selected faces and move radially.
 
_bm132Subdivide selected triangular faces into 4 smaller triangles.
 
_bm133Generate a circular face or a solid of revolution from a vertex or a string of vertices.
 
_bm134Set the radius of all vertices to their average radii.
 
_bm135Subdivide selected warped faces into the minimum number of planar faces.
 
_bm136Make 2 adjacent faces into one face by rotating 2nd selected face.
 
_bm137Define a matrix to replicate the current selection.

 

Shortcuts

None.

 


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