_bm3     3D Edit Toolbar command (View menu)

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Use this command to show or hide the 3D Editing Toolbar, which includes buttons for 3D editing, such as add or delete vertex and face, symmetry elements, etc.  The toolbar provides quick mouse access to these functions.

 

_bm58

 

 

By default the 3D Edit Toolbar is positioned down the left edge of the window.  The toolbar may be floated and repositioned anywhere on the screen by clicking and dragging the gripper bar at the top of the menu.  When floated it can be reshaped like a window.

 

To hide or display the Toolbar, choose ‘3D Edit Toolbar’ in the View menu.  A check mark appears next to the menu item when the toolbar is displayed.

 

 

ClickTo
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_bm87Show Project Info, including vertex and face statistics.
 
_bm29Show the Special Keys used in L3DD’s 3D View
 
_bm88Orient the current object so the front view is presented.
 
_bm89Orient the current object so the top view is presented.
 
_bm90Orient the current object so the right view is presented.
 
_bm30Center current object in window, at an average distance.
 
_bm91Add a new component or edit an existing one.
 
_bm92Add a new vertex or edit an existing one.
 
_bm93Add a new face or edit an existing one.
 
_bm94Reverse the facing (shiny side) of the selected faces.
 
_bm95Are the selected faces perfectly flat, or not?
 
_bm96Turn on and off the Center of Symmetry.
 
_bm97Turn on and off the XY Mirror Plane.
 
_bm98Turn on and off the YZ Mirror Plane.
 
_bm99Turn on and off the XZ Mirror Plane.
 
_bm100Turn on and off all three mirror planes.
 
_bm101Turn on and off the Y Axis of Rotation.
 
_bm102Apply the current symmetry elements to the current selection.
 
_bm103Create a vertex at the intersection of a selected line and plane.
 
_bm104Create a vertex at the intersection of three selected planes.
 
_bm105Create a vertex at the closest point on a selected plane to a selected vertex.
 
_bm106Weld two or more selected vertices into one.
 
_bm107 Remove all vertices not attached to faces.
 
_bm108Delete (cull) all faces that duplicate other faces.
 
_bm109Renumber all vertices and delete all banned vertices.
 
_bm110Remove lone vertices, cull and renumber vertices and faces.
 
_bm111Spin object about the Y axis, or spin it faster.

 

Shortcuts

None.

 


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