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Clone a Vertex or Face To clone a vertex or face hold the Control key down and left-click the vertex or face. The clone turns yellow to show it is selected. Keep the left button down to drag the clone away from the original. Alternatively, use the arrow keys to move it away. The cloned vertex or face is created at the same ‘depth’ as the original, but this can be varied with the mouse scroll wheel, or the Plus and Minus keys. Depth can mean the X, Y or Z directions, depending on scene orientation. Use the Multiply and Divide keys to move a cloned face along its normal. Cloned faces assume the same décor and component names as the original faces.
Create a New Vertex To create a new vertex hold the Ctrl key down and left-click on the dark-blue background. A new vertex is created near the mouse pointer and at the same ‘depth’ as the origin. The accuracy of vertex placement is best in orthogonal scene orientations and worst in 45-degree orientations.
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